HELEN FRENCH - 3D ARTIST
Work in Progress: Fishing hut (2017)
I've been working on this scene on and off over a couple weeks. I'm trying to achieve a really cute, toonish look with lots of irregularities and a kind of hand-made look.
"Medieval house" - 2017
Based on a concept by Ferdinand Ladera.
3Ds Max, Photoshop
"MOTEL" - 2016 (Bachelor thesis)
Download playable level (Windows)
A motel room in Tampa, FL, in 2008. There's a dead man on the bed. His identity, his background, the killer's identity, motif and weapon, it's all in the environment.
- 10 weeks for writing, designing and building the level
- 3Ds Max, Substance Painter, Photoshop
- Made in Unity 5
Toon assets (Speed challenge) - 2017
- 7 hours for modeling and painting the textures.
Atrium, Opéra de Monte Carlo, 2016
The atrium was created for the PS4 and Xbox One stealth title Grand Values: Monaco.
This area leads to the main opera stage, the casino and the exit of the opera.
La Opéra de Monte Carlo, 2015
A stylized version of the real-life classical opera house and casino in Monaco. Created for the 2017 indie game Grand Values: Monaco. It was really interesting to find out how to break down all different sorts of decorations and ornaments into simple shapes.
Dan's Watch, 2015
This is the first piece of loot in Grand Values: Monaco.
Its owner has a bit of a fetish for Greek mythology, so naturally, his watch features Zeus' lightning bolts, too.
Rockstar Hotel, 2016
Temporary home to three terribly spoiled young boyband members, this modern hotel towers over GVM's cartoon version of Monte Carlo. Getting the clean, minimalistic, cubic design just right was really tricky but it turned out one of my favourite levels in the game.
The interior architecture took around 40 hours, and then another 15 for the props.
Screenshots taken in-game in Unity 5.
Property of Bearhands.
Level Design by Tom Fischer, character by Maximilian Grienig, foliage by Patrick Kazmierczak.
Seating area, room #3
Seating area, suite #1.
Assets for "Dumpster Dive" - 2014
Endless Racer for Android & iOS (University project)
You play a little spirit running and jumping through a dumpster while collecting light sources. No textures, so the focus was on shapes.